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Old Jul 14, 2006, 02:28 PM // 14:28   #21
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I think the whole idea is that adrenaline can't be exactly measured. And It fine by me.
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Old Jul 14, 2006, 05:54 PM // 17:54   #22
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/signed
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Old Jul 15, 2006, 04:09 AM // 04:09   #23
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Quote:
Originally Posted by Kaguya
Right after Executioner's Strike? Every adren skill is independent. Every hit you do, every adren skill you have charges by one (or two. Or three, depending on what stances/enchants you have on). When you use one skill, all the other skills STILL have the charge they had. If you charge up Executioner, use it, you can use Distrupting Chop right after it, if you have kept the Chop in reserve.

You can't have Adren bar for that reason, there is no way to track it since every skill is it's own bar, recharging and discharging regardless of how you use your other adren skills.
well i kinda noticed that when 2 adrenaline skills just got charged, i use 1, and second 1 becomes notcharged, so no its not every skill independend.
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Old Jul 15, 2006, 04:12 AM // 04:12   #24
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Quote:
Originally Posted by !!!nexus!!!
Outstanding english William Shakespeare

Also if the amount of adrenaline given to you is shown it will make item-testing a lot easier than it already is...
/notsigned
not everybody in this forum live and were born in the US, and dam, alot of those who live and wer eborn in the US write worse english that that.

and ya, at least i would like to see how REALY the "double adrenaline on hit" mode is usefull or is it junk? cuz u cant see results
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Old Jul 15, 2006, 04:38 AM // 04:38   #25
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When you have played warrior for a while you instinctively know how far you are from being able to execute a given skill
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Old Jul 15, 2006, 05:45 AM // 05:45   #26
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http://gw.gamewikis.org/wiki/Adrenaline

Its not a difficult system, numbers would just be clutter.

Try thinking people. When you use an adrenaline skill you lose 25 points and skill resets. You can't have an adrenaline bar unless you want one above every skill. In this case we already have one, its the flames on the adrenaline skill.

Last edited by TadaceAce; Jul 15, 2006 at 05:49 AM // 05:49..
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Old Jul 15, 2006, 06:44 AM // 06:44   #27
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Quote:
Originally Posted by !!!nexus!!!
Outstanding english William Shakespeare

Also if the amount of adrenaline given to you is shown it will make item-testing a lot easier than it already is...
/notsigned
Doh, one typo, fixed it. Were there really that many people testing for 10% furious hilts? The core of item testing is testing for the damage mod, as the upgrades can be swapped at will. As far as I know, no one bothers testing for an upgrade worth 20k at the very most, especially when a 15 over 50 mod on a rare skin can be worth hundreds of plat.

Oh, and while we're on the subject of poor English, you forgot to capitalize "English", the first line is a sentence fragment that lacks punctuation, there should be a comma after "also", "item testing" is not an adjective and thus does not require a hyphen, and "..." is not a valid punctuation mark.
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Old Jul 15, 2006, 07:31 AM // 07:31   #28
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I'd rather see a big flame that uses the whole skill icon than a s***ty little bar that runs accross the top of the icon. IMO thats harder to read.
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Old Jul 15, 2006, 08:16 AM // 08:16   #29
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good idea, I like to see progress, if I cant see it I dont know if its working lol.
/signed
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Old Jul 15, 2006, 08:30 AM // 08:30   #30
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Quote:
Originally Posted by Maria The Princess
well i kinda noticed that when 2 adrenaline skills just got charged, i use 1, and second 1 becomes notcharged, so no its not every skill independend.
Then read the skill descriptions. You were probably using a skill that drains all adren skills.
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Old Jul 17, 2006, 02:58 AM // 02:58   #31
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Quote:
Originally Posted by lyra_song
o.o i dunno about you, but last i checked you can count how many strikes you made with your sword very easily...
Um what about 55 monks that use Balthasar's Spirit... how can you count that?

/sighed and it should work for warrior secondary aswell imo
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Old Jul 19, 2006, 08:01 AM // 08:01   #32
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Quote:
Originally Posted by carl jack
lol funniest thread ever thank you maria you are entertaining us all. Hopefully I am no the only veteran warrior out here.
im happy im makin your evening better. but really i see no reason why we CANT see adrenaline we getting.

if you are aginst it, dont say "count how many times you hit" say WHY you dont want to have an option to see your adrenaline. yes i know before now weve been counting strikes and staring at a slowly blinking skill, its all ovious but wouldnt make your life better to be able to calculate and know instead of counting how many times you hit? ya ok i know how to cound but when im playing GW its not necessarly the only thing on my mind, so NO im not counting his, i want to see what im getting

Cmon ppl some REAL reasons why you dont want it

Last edited by Maria The Princess; Jul 19, 2006 at 08:05 AM // 08:05..
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Old Jul 19, 2006, 10:07 AM // 10:07   #33
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Its not a question of "why we dont want it" but more of "why we want it", which is a far more important factor to Anet when considering ideas.

So far, I failed to grasp the function/added benefit of knowing the exact adrenaline count, besides the sake of knowing it.

So with this function, I know my warrior need to hit 2 more times for executioner. Without this function, my warrior will still continue to hit until the skill is blinking.

Perhaps someone can explain more clearly from a tactical point of view on how knowing the exact adrenaline count will help us? I am not completely rejecting this idea yet until I get the better picture of its advantage.

Last edited by Nightwish; Jul 19, 2006 at 10:17 AM // 10:17..
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Old Jul 19, 2006, 10:20 AM // 10:20   #34
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You know how they added a little count for minions in the top left corner? how about a similar count for adrenaline?
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Old Jul 19, 2006, 10:21 AM // 10:21   #35
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Quote:
Originally Posted by Kaguya
Then read the skill descriptions. You were probably using a skill that drains all adren skills.
Just to clarify something:

Quote:
Originally Posted by Guildwiki
When you use an adrenaline skill, that skill's adrenaline pool is emptied, and all other adrenaline skills in your bar lose 25 points. These lost 25 points can be recovered with your next hit (including the adrenaline attack itself), or by taking as much damage as 25% of your maximum health.
Emphasis mine.

Which means, if you happen to miss with that adrenal skill, then your previously recharged adrenal skills will now be 'not fully charged' until you hit again. Happens all the time.
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Old Jul 19, 2006, 12:27 PM // 12:27   #36
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Easy to solve. how how much adren that skill has in the bottom left of the skill icon, and how much it needs in the bottom right.
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Old Jul 19, 2006, 05:09 PM // 17:09   #37
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Quote:
Originally Posted by lyra_song
o.o i dunno about you, but last i checked you can count how many strikes you made with your sword very easily...
Heh, if the only way you could gain adrenaline was by swinging your sword, then that would be a good reply

/signed
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Old Jul 19, 2006, 06:53 PM // 18:53   #38
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Kaguya and TadaceAce are right. Ever skill recharges on its own. Having an adrenaline bar would be completely useless.
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Old Jul 19, 2006, 07:11 PM // 19:11   #39
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/Not Signed

Someone already linked the Guildwiki Article here so i can refrain from doing that.

Having numbers and bars to indicate your adrenaline gain would totally overload your Skillbar with useless information. Try to focus on 5 different numbers all increasing too fast to read them properly. Too fast you may ask? Well, each hit you take increases your individual Adrenaline Pool on each skill. For each % of health you lose, all your adrenalin skills gain 1 POINT of Adrenaline.
So, you would be absolutely incapable of processing all the numerical information fast enough. It's just a human flaw in having problems with multiple tasks at the same time.

The way adrenaline currently is displayed is perfect. You fight, you make your positioning. If you're good enough (biologically) to count your strikes, you do that. If you're not (and that's not your fault) you simply have a quick glance at your skillbar now and then. You don't need uber exact information on your adrenaline, you want to know roughly what you can expect.
It's simply the same reason why Pilots get all those nifty graphics and diagrams and information is served on a graphical basis first because simply, that just suits the human brain much better than numbers. Numbers are complex, they take concentration to process.

Use your concentration on the battle, use it on Battlefield Awareness, coordination. Whatever you might do, just don't waste it watching small numbers rise.
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Old Jul 19, 2006, 07:19 PM // 19:19   #40
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